Show HN: A backend agnostic Ruby framework for building reactive desktop apps

codeberg.org

58 points by zero-st4rs 7 hours ago

For a year or two I've been building a UI library with the aim of making desktop applications fun and easy to write.

It is currently written in C/Ruby and uses a custom tree sitter grammar to describe templates.

Features include: composable UI components, template directives, event and prop handling, slots, styles and automation capabilities baked in.

One of the goals of the project is privileging easy to write custom components via a drawing API over providing a fixed set of components.

At the time of this writing it should install on Windows, Mac, and Linux, but sometimes it is hard to test the install on all platforms.

I'd love to hear any feedback or suggestions on the project. It is still in an early stage, but it would be great to hear thoughts.

Docs are here: https://hokusai.skinnyjames.net/ Repo is here: https://codeberg.org/skinnyjames/hokusai

Licensed under the PPL

viraptor 21 minutes ago

Could you add some information about licence? Currently I don't know what is it compatible with and it's not listed on OSI. So unless someone's up for reading lots of legalese, it's not easy to use/publish.

xfalcox 6 hours ago

This looks super cool, exactly what I've been wanting to create some useful widgets! Thanks for sharing!

  • zero-st4rs 6 hours ago

    Thanks! I'm really interested to hear how it "plays" for people. Would love updates if you use it.

az09mugen 6 hours ago

Very cool project, and well thought with the choice of Raylib or SDL2. But since Raylib can compile to Android (https://github.com/raysan5/raylib/blob/master/examples/Makef...), do you think it could be difficult to add Android as a target platform ?

  • zero-st4rs 6 hours ago

    Interesting, for sure. I don't know much about Ruby on android (the resulting application will absolutely need a ruby interpreter) but I thought Windows would be a no-op and I got it working there, so who knows? :)

    • az09mugen 2 hours ago

      Ahah nice, I will definitively craft some GUIs for fun with your lib and make you some feedback. Thanks for this project !

jenadine 3 hours ago

First time I hear about "copyfarleft license".

I wonder what that means in practice for such a library.

iraliaf 7 hours ago

this is really cool, thanks for contributing to the ruby ecosystem!! Do you have any example sites? I couldn't find a reference on your overview

whalesalad 7 hours ago

How would you compare this to RubyMotion?

  • zero-st4rs 7 hours ago

    Great question. From what I understand of RubyMotion, it compiles directly to native, calling into Objective C APIs, and like DragonRuby the Ruby implementation is not MRI.

    Since Hokusai uses MRI, one can pull in from that ecosystem of gems.

    RubyMotion also appears to support (iOS, Android, OSX) whereas Hokusai intends to support OSX, Linux, and Windows.

    Implementation-wise, the framework itself seems different. Looking at the following [RubyMotion app](https://github.com/HipByte/RubyMotionSamples/tree/master/ios...), the logic is spread out over separate files and it doesn't appear to have a templating language.

    On the other hand, Hokusai UI components are just a class that inherits from Hokusai::Block, and are self contained blocks that can be stitched together.

    Hokusai is more like Vue Single file components in this regard. Hokusai also doesn't make a distinction between a "component" and an "app", they are all just Blocks.

    Does that answer your question?

dismalaf 6 hours ago

Looks really cool. Just a curiosity though, why xmake instead of rake?

  • zero-st4rs 6 hours ago

    Good question! Most of the development build fetches and compiles C dependencies. xmake happens to be really good at this, especially considering xmake-repo.

    Rake tasks don't have builtins for this iirc.

samiv 6 hours ago

Cool.. I guess but I just wonder.. is writing the UIs in code an actual practice that people do these days?

I program (mostly) in C++ using Qt for my UIs and I just use the Qt Designer to visually drag and drop to build my UIs and the actual code gets generated by the tool.

Fast and simple.

  • sunrunner 5 hours ago

    As an end user, what's the licensing situation like with Qt? I was looking to build a cross-platform desktop application (down the rabbit hole...) and was frustrated with the number of options that were just a web view of some sort and some bindings to a JS/TS framework of your choice (I don't have one and don't really want to have to use one or bundle it with the application).

    Qt looked interesting, particularly with the concise syntax afforted by QML and QtQuick, but the licensing was off-putting and even just getting access (for a non-commercial project for example) seemed to require an awkward sign-up and some kind of installer.

    I crave the conciseness and simplicity of something like SwiftUI but the options for doing that in a cross-platform way seem limited.

    • samiv 5 hours ago

      It's double licensed. The Qt Company offers both a commercial and LGPL license but they do their best to bury and hide the LGPL option and use dark patterns to try to trick one to get the commercial license. They also want to push you towards getting an account with them for the installer.

      That being said the packages (without online installer) are also available for direct download when you know where to look... [see link below]

      If you're on Linux though the situation is much simpler since your distribution most likely already packages the Qt libs so you just use your package manager to install them and off you go...

      Regardless, for anyone looking for a native portable toolkit, I don't really think there's anything that comes close to Qt in terms of functionality and tooling (like Qt Creator and Qt Designer) and once you get over the idiosyncrasies and quirks its really quite good (for the most part).

      https://download.qt.io/official_releases/qt/

      • sunrunner 5 hours ago

        I'm on macOS a lot of the time so I did get to the installer part and immediately stopped as it felt like LGPL-licensed software should be accessible without needing an account, an installer (is it useful?) or anything except allowing the end user to access libraries and headers directly.

        • samiv 5 hours ago

          For the developer that knows what they're doing the installer is not absolutely necessary, you can just download the zip (or tar.gz) and extract the whole thing somewhere and go from there. The installer does provide some more advanced features such as selecting feature by feature and version by version which Qt components you want to install. At least this is how it works on Windows, I expect Mac to behave similarly.

          For the end user of your product you'd of course package your software with the Qt libs (or integrate the Qt installation process in your application installation process) so that the end user doesn't need to know nor care about Qt installation at all.

  • zero-st4rs 6 hours ago

    Pretty cool! I've heard a lot of good things about Qt.

  • teaearlgraycold 4 hours ago

    Most UIs are made with web technologies without WYSIWYG. And now quite a lot of UIs on desktop are made with web tech.